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Monday, August 14, 2017

An Onboarding Video for Physical Science



In preparing for gamifying my Physical Science class, I've been reading blog posts, listening to the Well PlayED podcast, and participating in the #XPLAP twitter chat when I can (10PM is so late sometimes!) Several people who gamify make intro videos to help get students excited about the game. I've been working on the Apple Teacher certification and most recently finished the iMovie badge. It just made sense to give making this intro video a try with iMovie.

I enlisted the help of my younger two daughters to set the scene, make some characters, and try our hands at some stop-motion animation. (Much laughing ensued at some of our mistakes--and the girls begged me to leave them in.) After taking over 100 pictures we looked at the themed trailers in iMovie and decided their retro trailers was a perfect match. I briefly hopped over to Google Photos to make the animations since the assistant in Photos makes it so easy. Then we got to work choosing pictures for the trailer, and changing the titles on the pages to match the theme of my class. You may notice that I added a couple of quick shots of items and badges-just to pique their curiosity. I'm hoping this trailer will at least add some anticipation for the class.


Friday, August 11, 2017

First Day of School Plans for Physical Science (Part 1)


I cannot even tell you how tickled I was last year to see that Sarah Carter of Math = Love was teaching Physical Science. I knew I'd be teaching physical science this year, and would have resources available from her blog to use. As I figured, I am starting the year with two activities she blogged about.



I love having students work in collaborative groups. I wrote my master's thesis about it! One of my grad school classes actually had Elizabeth Cohen's Designing Groupwork as a text. I plan to use "Broken Circles" from this book a week or two after school starts. But more on that later. What I'm going to use to start training students in collaborative work is the exercise "Build It." from the book Get it Together: Math Problems For Groups Grades 4-12. Sarah blogged about it here. The directions and cards are available from Stanford University. I did rework the directions slightly to work with the materials I had (Legos) and to work with the titles I had for roles that students play in their group. Here's the direction sheet each group will get:

Build It
Everyone Gives Information


Supplies: (To be picked up by the materials manager)
  1. Baggie with Build It clue cards (start with Built It #1 cards, only take one set at a time, come back for the others when you are finished with your current set, and return the set you are finished with)
  2. A set of square Legos (2 each of red, yellow, orange, blue, purple, green)
  3. A piece of graph paper


Objective: Your group's goal is to build structures described in the clue cards, following the rules below.


Rules:
  1. The Materials Manager will open one envelope and pass all the clues out to members of the group.
  2. Each of you, may look at your own clue(s) and tell your group what it says, but do not show the cards to anyone else.
  3. Build it!
  4. When the group is done, review your clues to make sure that you really are finished. (The Monitor should give final approval.)
  5. The Recorder should sketch your solution on graph paper.
  6. Return the cards to the front and try the next puzzle following the rules above.
  7. When time is up, return all cards in their baggies, and all Legos to the front.


Discuss the following question:
How did your group know that you had solved the puzzles?

Adapted, with permission, from Get It Together, © 1989 The Regents of the University of California. Program for Complex Instruction — Stanford University.



I printed and laminated all of the build it direction cards and bagged up the appropriate Legos (thanks to my younger two daughters who have quite the Lego obsession). Last night I asked my mom (who is visiting) and my 15 year old daughter to be guinea pigs and try this out, since in general I don't like to do activities cold in class. I am ashamed to admit this, as someone who has taught Geometry, but we decided that edges were the lateral surfaces of the Legos and the faces were the top and bottom. I can assure you that Build It #1, #3, and #4 will not work with these incorrect definitions. Fortunately, my mathematician husband came in and asked some clarifying questions about edges and faces and light-bulbs lit up.  The builds went much better after that. I decided that I will give students these definitions in diagram form at the beginning so they can get to figuring out how to work together right away.



We did find one card that didn't work in the Build It Between set of directions.  There are two cards, one that says, "The green cube is between the orange cube and the yellow cube." and another says, "The orange cube is between the green cube and the yellow cube." I think the easiest fix is to leave one of those cards out. We put the row together by leaving out, "The green cube is between..."


In our attempt to understand the directions when we were confusing what an edge was, I googled Build It to see if I could find some pictures of solutions. Instead of solutions, I found another cooperative group building exercise that I think I'll use a couple of weeks into the school year.  The document is here. In this exercise students use clue cards to build a city block. 

This tower needed a view from the bottom to see all of the blocks.



Monday, August 7, 2017

Go, Go, Gadget...



I've moved onto another part of developing the game of Physical Science.  Another element of the game comes in the form of "items." Since we're going with an Inspector Gadget theme, I'm calling them "gadgets."



Students earn these gadgets several different ways.  I wanted to make finishing homework extra rewarding. If students earn their badge for successfully completing the work for every chapter in a unit, then they get a mini-spy glass gadget (which is a 2 x 3 inch card).  This allows them to bring an index card of information with them to the unit test.  If they do a superb job on an assignment from each chapter and therefore get a star on each badge in that unit, they get a mega-spy glass gadget. Then they may use their entire notebook for the test.



The rest of the gadgets will be given for soft skills I want to encourage in the class. I think it's so valuable to be able to work well in a group, to stay engaged through an entire task, and to do their best work. I'm sure there will be other things I want to encourage and will add them as I go.  At the end of the class, I plan to pick the group (called squads) that worked together best and each will get to pick a gadget card.  The group who scored the most points the week before will each get to draw a card.  I'll also pull them out when someone does an exceptional job with a task.

There are cards to help a group during review games, to help individually on a test, to allow them to break some rules of the game, and to get a little treat occasionally.  Many will be valuable to their group, and I'm aiming for some peer pressure from group members to make sure each of them are keeping up with the class.



Students will be allowed to trade cards at certain times and will hopefully encourage the social gamers.  There is also a card I give them all to start with.  If they ever don't complete their work, they have to hand that card in.  Without that card, they can't trade or use any of the other cards they have.



To hold earned cards, there will be a baseball card holder taped into the front cover of their composition notebook with clear mailing tape. Since it's a little bit too big for that area, the top will be folded over and fastened in place with Velcro.  I am a little nervous about the cards falling out of the top row.  My 7th grader suggested a little bit of washi tape over those three openings. I may let students decide how they'll secure the top row.



Here are the names of the gadgets, what the gadgets allow, and how they are earned.

Gadgets

Item
Power
How to Earn
Mini spy glass
Bring index card during test
Earn all badges for that unit by completing all normal case work with a passing grade
Mega spy glass
Use notebook during test
Earn stars on all badges for unit by doing exceptional work on normal or special cases for each chapter
PI badge
Allows trading, allows use of all other gadgets.
Given, lost if normal case load isn’t completed, returned when caught up
Steps retracer
May complete more than one special case for a chapter






These are given to the group who has earned the most points in a week, to a group who has demonstrated exceptional collaborative skills, or has done exceptional work in class on a project, or to a person finding an Easter egg.
Time machine
May complete a special case from a past unit
Sweet Stock
Pick from the candy supply
Loot lifter
Pick from small items
Doubler
Holder may take two prizes, or a large one if at level 2
Interrogation Minimizer
On multiple choice test questions, holder may ask teacher to eliminate 2 incorrect choices.
Executive Pardon
Allows holder to submit work 1 week late without penalty.
Spring Shoes
Allows user to skip another groups’ turn during a review game.
Secret Storage
Allows user to place more than one card of the same type in the same slot of the gadget holder.
Software Update
Allows user to trade a card with the teacher. (once at level 3, can ask for a specific card, under level 3 has to pick randomly)
Flash Bang
Allows user to double the value of a review question for their group.
Super Sonic Ears
Allows user to ask for a hint on a test question.

I used google drawings to make the cards.  Each student will have a baseball card holder in his/her notebook to store the cards earned. The cards are divided into two files.  Gadget Cards 1 and Gadget Cards 2 and there is also a template.

Tuesday, August 1, 2017

Transpiration Lab Take 3



Although I've been determined to be successful with the potometer in the AP Biology Transpiration Lab, teachers on the AP Biology teachers Facebook group have mentioned a different single leaf method. The set-up looked so easy, I had to give it a try.



Last night I stuck a leaf from the Golden Pothos we used in the transpiration lab this spring in the test tube of water, topped off with a few drops of vegetable oil.  After massing it, I stuck it in a sunny window.



Every hour or so, I'd mass it again. The mass did actually go down, so I decided to give the experiment a try with different environmental conditions.



I've read that results could be all over the place, so I was curious to see what happened.  I set up the leaves in a sunny room with a fan.



After my first read, the humidity leaf lost more mass than the sun one.  I wondered if the leaf in a bag in the sun was creating an extra warm "greenhouse" condition in the bag, and moved the bagged leaf out of the direct sun.


In the end, the humidity conditions leaf had a faster rate of transpiration than the leaf in the sun, but I wonder if part of it was my set-up.  Also, toward the end, we had friends over and were in the pool, so I wasn't paying as close attention to the leaves and their positions in the sun. =)


Before graphing the data, I calculated the surface area of the leaves and converted it from cm^2 to m^2. And since the volume of a gram of water is 1 mL, the graph could be in mL/m^2.  Here are the results.



I certainly think it's worth a try for this coming year for my class. I'll just need to pick a day that my students can come back in a lunch and the end of the day to get more reading, since this is a slow method. (But not as slow as the whole plant transpiration.) I think they can get enough reads during one school day.  It's easy enough that they could even redo the next day if their procedure needs revising.